AI Insights · Timothy · April 2023
Top 5 Sandbox-like Games on Android in Turkey Q1 2023
Discover the performance of the top 5 sandbox-like games on Android in Turkey during Q1 2023, including download trends, revenue, and active user metrics.
Throughout the first quarter of 2023, the top sandbox-like games on Android in Turkey showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for each game:
Roblox saw a consistent increase in weekly revenue, starting at approximately $70K at the end of December and peaking at around $79K in mid-March. Weekly downloads for the game fluctuated, beginning with around 96K at the end of December, peaking at 186K in late January, and stabilizing to approximately 152K by the end of March. The active user base remained robust, starting at 5.2M and maintaining around 5.1M throughout the quarter.
School Party Craft displayed a varied download pattern. Starting with about 97K weekly downloads at the end of December, it saw a significant increase to around 133K by early March but later decreased to approximately 97K by the end of the quarter. Active users followed a similar trend, beginning with 282K, peaking at 332K in mid-March, and ending the quarter with nearly 289K.
Block Crazy Robo World experienced fluctuations in weekly downloads, starting at around 78K and reaching a high of 175K in late January, before settling at about 117K by the end of March. The game's active user base also showed growth, starting with 331K and peaking at 505K in late January, finishing the quarter at 452K.
Craftsman: Building Craft saw a steady download rate, beginning at 53K at the end of December, peaking at 144K in late January, and then declining to approximately 50K by the end of March. Active users for this game started at 684K, peaked at 891K in late January, and ended the quarter with about 758K.
Block Craft 3D: Building Game had a stable revenue stream, ranging from $45 to $77 per week. Weekly downloads showed significant growth, starting at 49K and peaking at 108K in mid-February, before stabilizing around 67K by the end of March. The active user base followed a similar trend, starting at 358K, peaking at 591K in mid-February, and ending the quarter at 477K.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.